Horizon Forbidden West (HFW) Tier List - Best Characters & Builds
Tier List Overview
In Horizon Forbidden West, Aloy’s arsenal is vast, but not all weapons are created equal. While the game encourages players to experiment with six distinct weapon categories (Hunter, Warrior, Sharpshot, Trapper, Blast, and Prowler) alongside dozens of unlockable Legendary and Very Rare options, the harsh realities of Ultrawhard difficulty and late-game Cauldron runs quickly separate the meta-defining tools from the novelty weapons.
This tier list ranks the best weapons in Horizon Forbidden West based on several crucial factors: raw damage output, elemental status application rates, synergy with Valor Surges and skill trees, ammo efficiency, and overall utility against the game’s most punishing enemies, such as Slaughterspines, Tremortusks, and Apex Dreadwings. Whether you are pushing through the Burning Shores DLC or wrapping up the main storyline on the highest difficulty, understanding which weapons demand your valuable Metal Shards and Greenshine is vital. We are focusing primarily on Legendary variants, as their inherent perks—ranging from increased critical hit damage to faster elemental buildup—make them the definitive endgame choices.

S Tier
The S Tier represents the absolute pinnacle of Horizon Forbidden West’s combat loop. These weapons are so vastly superior in their respective roles that building around them is the optimal strategy for mastering Ultrawhard. They offer unmatched flexibility, allowing you to tear through machine armor, strip components with surgical precision, and apply devastating elemental combos without breaking a sweat.
The Nora Hunter Bow
- Weapon Type: Hunter Bow
- Key Perk: Low Health Damage +25%
If there is only one weapon you craft in the entire game, make it the Legendary Nora Hunter Bow. Hunter Bows are the bread and butter of Aloy’s combat, offering standard arrows, Fire, Plasma, and Frost. The Nora variant stands alone because its intrinsic perk triggers a massive damage boost when enemies are below a certain health threshold. In practice, this means you can use standard Tear arrows to rip off armor plating, switch to Plasma arrows to build up the Shock state, and then finish the machine off with standard arrows that hit like a freight train once the machine’s health drops. It is the ultimate "do-everything" bow that excels in stealth, open combat, and boss fights alike.
The Carja Sharpshot Bow
- Weapon Type: Sharpshot Bow
- Key Perk: Concentration +30%
Sharpshot bows are designed for precision, and the Legendary Carja Sharpshot is a silent, deadly sniper that dictates the flow of battle before it even begins. Firing Tearblast arrows from this bow will cleanly remove most machine components in a single shot. When fully drawn in Concentration mode—which this weapon buffs significantly—a single Power arrow to a machine's weak point can deal upwards of 1,500 damage on critical hits. The addition of Acid arrows makes it an incredible tool for stripping the armor of heavily shielded enemies like the Rollerback. If you prefer a methodical, stealth-first approach where you disassemble machines piece by piece before they even register your presence, this is your weapon of choice.
The Tenakth Tornador
- Weapon Type: Blast Sling
- Key Perk: Melee Damage +25%
The Blast Sling category is inherently broken in Horizon Forbidden West due to how its ammo works. When you fire a Blast bomb, it detonates on impact, but if you hold the fire button, you can drop the bomb at Aloy's feet as a proxy mine. The Tenakth Tornador takes this mechanic and elevates it with sticky proximity mines. You can lob three adhesive Plasma blasts onto a charging Tremortusk, retreat to a safe distance, and watch as the machine stumbles directly into them, triggering massive chain explosions that instantly cause a Shock state. Even though its perk boosts melee damage (which is largely irrelevant for a sling), the sheer base damage and utility of the plasma sticky bombs make it an S Tier powerhouse for crowd control and devastating area-of-effect damage.
The Utaru Thunderhide
- Weapon Type: Warrior Bow
- Key Perk: Resonator Build +100%
The Utaru Thunderhide completely rewrites the rules of melee combat by transforming Aloy into a sonic demolition expert. It fires Resonator blasts that attach to machines. When you follow up with a melee strike (especially a heavy attack with the Spear), the Resonator detonates for catastrophic damage. With a 100% increased Resonator build-up perk, you can apply this explosive tag in a fraction of a second, completely bypassing the need to draw a full bow. Combined with the "Chain Strike" Valor Surge and the "Warrior" skill tree, the Thunderhide allows for a highly aggressive, fast-paced playstyle that melts single-target bosses with terrifying speed.

A Tier
A Tier weapons are exceptionally strong, highly reliable, and perfectly viable for completing the game on Ultrawhard. They generally fall just short of S Tier because they have slight limitations—such as awkward aiming mechanics, slower draw speeds, or situational ammo types—that prevent them from being universally optimal. However, building a loadout entirely around A Tier weapons will still make you an incredibly formidable machine hunter.
The Oseram Artificer
- Weapon Type: Boltblaster
- Key Perk: Overdraw Damage +25%
Boltblasters act like automatic rifles, spitting out high-damage projectiles at a rapid pace. The Oseram Artificer shines when you utilize its Overdraw mechanic—holding down the fire button until the weapon glows to unleash a high-damage burst. By stacking the "Deep Concentration" skill and firing Shock or Plasma bolts, you can stun-lock dangerous machines from a distance. The only reason it isn't S Tier is its lengthy reload animation, which leaves Aloy vulnerable, and the fact that it chews through ammunition so quickly that you will frequently find yourself harvesting Blastsight parts just to keep shooting.
The Tenakth Recoilless
- Weapon Type: Boltblaster
- Key Perk: Depth Damage +25%
While sharing the same weapon type as the Artificer, the Tenakth Recoilless offers a different flavor with its Purgewater and Acid ammo. Purgewater is one of the most powerful elemental status effects in the game, as it causes "Dazed" (preventing machines from using special attacks) and creates explosive puddles when the target is hit with Shock or Fire. The Depth Damage perk ensures that if you shoot a machine in a dense, armored area, you deal extra damage, making it surprisingly effective against heavily plated foes like the Armored Snapdragon or the Shellsnapper.
The Nora Stormslinger
- Weapon Type: Stormslinger
- Key Perk: Critical Hit Damage +35%
Stormslingers fire continuous beams of electrical energy, and the Nora variant is a critical-hit powerhouse. Because the weapon fires so rapidly, you only need a moderate amount of Critical Hit chance from your armor or skills to trigger critical hits constantly. The 35% damage boost on those crits turns this weapon into a literal laser beam that shreds through unarmored components and weak points. The downside is its reliance on electrical energy, meaning it struggles against machines naturally resistant to Shock, and it requires you to stay out in the open to maintain the beam, exposing you to counterattacks.
The Utaru Grimhorn
- Weapon Type: Hunter Bow
- Key Perk: High Damage +15%
The Grimhorn is the brute-force alternative to the Nora Hunter Bow. Instead of tactical low-health executions, it relies on pure, flat damage increases. It trades the Fire and Plasma arrows of the Nora bow for Tear and Acid arrows. This makes the Grimhorn an elite armor-stripping tool. If you pair this with Aloy's "Resonator Blast" builds, the raw damage output of its basic Tear arrows is unmatched. It misses S Tier simply because the lack of Plasma arrows removes some of the versatile crowd-control options that make the Nora bow so dominant.

B Tier
B Tier weapons are solid, dependable tools that perform exactly as advertised. They are highly effective on Normal, Hard, and even Very Hard difficulties. However, on Ultrawhard, where every single point of damage and second of exposure matters, these weapons are slightly outclassed by the precision and synergy of the higher tiers. They often feature powerful perks that are unfortunately attached to situational ammo types.
The Oseram Spikespreader
- Weapon Type: Spike Thrower
- Key Perk: Deep Damage +25%
Spike Throwers are incredibly fun, firing heavy, arcing projectiles that stick into machines and detonate after a short delay. The Spikespreader is the best of the bunch, offering high burst damage and excellent knockback capabilities. However, the arcing trajectory of the spikes requires a steep learning curve, making it difficult to consistently hit small, moving weak points. In the time it takes to line up the perfect spike shot, you could have simply fired three precise arrows from a Sharpshot bow.
The Tenakth Skimmer
- Weapon Type: Shredder Gauntlet
- Key Perk: Laser Upgrade +50%
The Shredder Gauntlet allows Aloy to rip and tear at close range, and the Tenakth Skimmer adds a potent laser effect to the final hit of a combo. Once you master the rhythm of bouncing the shredder spikes off machine armor, it can deal immense damage. The fatal flaw of the Shredder class, however, is its requirement for extreme proximity. On Ultrawhard, standing within striking distance of a Slaughterspine or a Fireclaw is practically a death sentence, making the Skimmer a high-risk, moderate-reward weapon that struggles to compete with the safety of ranged bows.
The Carja Bitter Claw
- Weapon Type: Prowler Bow
- Key Perk: Low Health Damage +25%
Prowler Bows are designed for close-to-mid range stealth combat, firing fast, low-damage arrows. The Carja Bitter Claw shares the excellent low-health perk of the Nora Hunter Bow but suffers heavily from its restricted range and low base damage. While it is incredibly useful for applying the "Silent Strike" state to multiple grouped enemies quickly, you will invariably be forced to switch to another weapon to actually finish off the machines once you've weakened them.
The Nora Supreme Spike Thrower
- Weapon Type: Spike Thrower
- Key Perk: No perk (Very Rare variant)
While not a Legendary weapon, the Nora Supreme Spike Thrower earns a mention because it is available relatively early in the game and holds Tear spikes. It is arguably the best tool for stripping flying components off machines like Tremortusks or Skydrifters before you unlock the late-game Legendary bows. However, its lack of a Legendary perk and lower base damage means it will eventually be relegated to the inventory scrap pile.

C Tier
C Tier consists of weapons that are hindered by fundamental mechanical flaws, severe elemental limitations, or a design philosophy that simply does not align with the optimal flow of Horizon Forbidden West’s combat. These weapons aren't completely useless—a dedicated player can make anything work—but they will actively make your playthrough harder and less efficient compared to the rest of the arsenal.
The Utaru Deathseeker
- Weapon Type: Shredder Gauntlet
- Key Perk: Melee Damage After Rend +30%
The Deathseeker’s perk sounds incredible on paper, but it falls apart in execution. To trigger it, you must use the Shredder Gauntlet to apply the "Rend" (bleed) status effect, and then follow up with a melee attack to get the buff. Not only does this force you into dangerous melee range twice, but the Shredder Gauntlet is uniquely terrible at applying Rend compared to Hunter Bows or Warrior Bows. By the time you jump through these mechanical hoops, you could have eliminated the enemy using standard ranged tactics.
The Oseram Gatebreaker
- Weapon Type: Ballista
- Key Perk: Anti-Armor +40%
The Ballista is a weapon class that suffers from a massive identity crisis. It is advertised as heavy, anti-armor artillery, but its ammo economy is laughably bad, and its handling is agonizingly slow. The Gatebreaker does massive damage if you manage to hit a target, but winding up the shot locks Aloy in place, making her an easy target for faster machines. Furthermore, the "Anti-Armor" perk is incredibly niche, as simply using Tear arrows from a Sharpshot bow will remove the armor entirely, rendering the anti-armor damage bonus completely useless. It is a slow, cumbersome weapon in a game that rewards speed and agility.
The Tenakth Triage
- Weapon Type: Prowler Bow
- Key Perk: Healing +100%
The Triage is a perfect example of a weapon designed around a mechanic that the player should rarely rely on. In Horizon Forbidden West, the optimal way to heal is through the "Medicine Pocket" skill tree and consuming Medicinal Berries, which pauses the game and provides instant, massive heals. Using a weapon slot to heal via the Purgewater + Shock explosion combo is woefully inefficient. It requires you to first hit a machine with Purgewater, then hit the resulting puddle with Shock ammo—all while taking active damage. The healing output is simply too low to justify sacrificing a valuable weapon slot that could be used for raw damage or crowd control.
How to Use This Tier List
Understanding the rankings above is only half the battle; knowing how to integrate them into your overall gameplay strategy is what will ultimately turn Aloy into an unstoppable force. Horizon Forbidden West is a game defined by its synergy, meaning a top-tier weapon will only perform at its peak if it is supported by the right armor, skills, andValor Surges.
Playstyle Dictates Tier Placement: If you are a patient player who loves observing camps from the tall grass, the Carja Sharpshot Bow becomes your personal S Tier god-tier weapon, regardless of its raw DPS compared to the Nora Hunter Bow. Conversely, if you prefer an aggressive, run-and-gun style, the Tenakth Tornador will feel far more impactful than a slow-charging Ballista. Use this tier list as a baseline for effectiveness, but do not be afraid to slightly adjust your loadout to fit your personal comfort zone.
Synergy with Skill Trees: The S Tier Utaru Thunderhide relies heavily on the "Warrior" skill branch to reach its full potential. If you have invested all of your skill points into the "Trapper" or "Hunter" trees, the Thunderhide will feel clunky and out of place. Always match your weapons to your unlocked skills. If you have "Deep Concentration" maxed out, lean into weapons with long draw times like the Sharpshot or Boltblaster. If you prefer the "Infiltrator" tree, pair it with Prowler and Hunter bows for silent strike bonuses.
Patch Considerations: As of the release of the Burning Shores DLC and the subsequent 1.20+ patches, the weapon meta has remained relatively stable. Guerrilla Games has done an excellent job balancing the game, meaning no single weapon has been brutally nerfed into oblivion. However, it is always worth noting that on Ultrawhard, enemy health values are so inflated that "chip damage" weapons (like the Prowler Bows) fall off significantly, pushing pure damage and Tear-focused weapons further up the tier list.
The Golden Rule of Loadouts: Never bring two weapons of the same category into a fight. The ideal loadout consists of a Hunter Bow for elemental application and standard damage, a Sharpshot Bow for stealth and component removal, and a specialized weapon like the Utaru Thunderhide or Tenakth Tornador for burst damage and crowd control. By mixing and matching from the S and A tiers, you ensure that Aloy is prepared for absolutely any mechanical nightmare the Forbidden West throws at her.





