Diablo II Review: Buy the Resurrection, Skip the Original, and Know Exactly What You're Signing Up For

Alex Rodriguez May 21, 2026 reviews
Game ReviewDiablo Ii

Diablo II in 2024: Buy the Resurrection, Skip the Original, and Know Exactly What You're Signing Up For

Play Diablo II: Resurrected if you want the most influential action RPG ever made with modern conveniences layered on top—graphics toggled with one button, shared stash space, and controller support that actually works. Skip the original 2000 release entirely; it's unplayable by modern standards and exists now only as a curiosity. The real decision is whether you want this specific flavor of RPG: methodical, punishing, and built around loot systems that modern games copied but never quite replicated.

Hands holding tarot cards, focusing on 'El Diablo,' set on a colorful cloth background. Ideal for mysticism and fortune-telling themes.
Photo by DΛVΞ GΛRCIΛ / Pexels

The Anti-Consensus Wedge: Resurrected Didn't Modernize Enough—And That's the Point

Everyone assumes the 2021 remaster "fixed" Diablo II for contemporary players. It didn't. Resurrected preserved the original's jagged edges with surgical precision: no auto-pickup of gold, no respecs beyond a single token per difficulty (three total), stash space that still demands mule characters for serious players, and a stamina bar that makes your first hours feel like wading through mud. The remaster team at Vicarious Visions—now part of Blizzard—could have smoothed these systems. They chose not to.

This matters because it reveals the game's true identity. Diablo II isn't a power fantasy you consume; it's a system you learn to exploit. The stamina bar forces early game pacing that modern ARPGs abandoned. The limited respecs make every skill point feel consequential in ways that Path of Exile's sprawling passive tree and Diablo IV's free respecs never replicate. You're not meant to feel powerful immediately. You're meant to feel the friction, then overcome it through knowledge—optimal farming routes, breakpoint calculations for faster cast rate, the exact monster level in the Pit that can drop a Shako.

The hidden variable most reviewers miss: Resurrected's graphics toggle (G key, instant switch) isn't a novelty. It's a teaching tool. Flip to classic sprites during dense combat and you can actually read enemy types and projectile patterns that the 3D upgrade obscures with particle effects. Veteran players use this constantly. New players discover it by accident, if at all.

A gamer intensely playing a strategy game on a high-resolution monitor indoors.
Photo by RDNE Stock project / Pexels

What Meaningful Playtime Actually Feels Like

After twenty hours, Diablo II reveals its true structure: not a campaign but a loot treadmill with seven distinct difficulty plateaus. Normal difficulty teaches you to survive. Nightmare introduces elemental resistances as a hard gate—negative resists mean one-shot deaths from certain bosses. Hell difficulty, where most builds simply don't function, forces specific gear and skill combinations.

The pacing is deliberately uneven. Acts I and II flow quickly; Act III's jungle is a notorious slog that killed many 2000s playthroughs and remains largely intact. Act IV is brief to the point of feeling unfinished. Act V, from the Lord of Destruction expansion included in Resurrected, finally hits the density and variety the base game promised.

Here's the trade-off that shapes everything: character power versus character flexibility. A "hammerdin" (Blessed Hammer Paladin) dominates Hell difficulty with cheap gear but plays identically for hundreds of hours. A Sorceress teleports everywhere, farming efficiently, but requires specific expensive runewords to survive later. An Assassin or Druid offers more varied gameplay but demands exponentially more investment to reach equivalent power. You don't get both. The game forces you to choose between the character you find interesting and the character that can actually complete content.

The onboarding is famously hostile. No quest markers beyond vague journal entries. No explanation that "faster hit recovery" matters more than raw defense for melee characters. No tutorial for the Horadric Cube's crafting recipes, some of which remain essential decades later. Resurrected added a compass and item comparison tooltips, but the core information gap persists. You will use external wikis. This isn't a bug; it's the design philosophy, inherited from an era when game manuals were expected reading and community knowledge was part of the experience.

Men in elaborate devil masks perform a traditional folk dance outdoors.
Photo by Isai Matus / Pexels

The Verdict: Who Should Play, Who Should Avoid, and the Exact Caveats

Play now if: You want an ARPG where knowledge compounds into power, where finding a single rune (Jah, Ber, Sur) genuinely changes your week, where the social memory of "I found a Windforce in the Cow Level in 2003" still carries weight. You have patience for systems that refuse to explain themselves. You want a game that respects forty hours enough to still challenge you at four hundred.

Wait for a sale if: You're curious but not committed. Resurrected drops to roughly half price during seasonal Blizzard sales. The game is functionally identical at any price point—no live-service battle pass, no rotating shop, no FOMO mechanics whatsoever. This is refreshing but also means there's no urgency.

Skip if: You need narrative motivation beyond "evil exists, kill it." The story is barely present and the voice acting, while meme-famous, doesn't drive engagement. You want build flexibility without restarting characters—Diablo IV or Last Epoch serve this better. You find inventory management tedious rather than meditative; this game is half inventory management.

Revisit after an update if: You're a returning player burned by specific bugs. Resurrected's launch had server instability and character deletion issues largely resolved, but seasonal ladder resets occasionally introduce new problems. The current state is stable for standard play.

The monetization is almost shockingly clean by 2024 standards. Base purchase includes Lord of Destruction. No microtransactions beyond cosmetic DLC packs that don't affect gameplay. The "Infernal Edition" on Steam bundles some cosmetics at a premium; skip it unless the specific skins appeal. There's no subscription, no boost purchases, no "convenience" fees. This is because the game predates that business model entirely, and Blizzard hasn't retrofitted one in.

Platform availability matters for decision-making. Resurrected supports cross-progression across PC, Switch, PlayStation, and Xbox, but not cross-play. The Switch version runs adequately in handheld mode but struggles with dense mob situations. PC remains optimal for precise clicking and mod access, though controller support is genuinely excellent for a game originally built around mouse precision.

A funny yellow warning sign on grass reading 'Warning May Yell at Video Games'.
Photo by RDNE Stock project / Pexels

The One Thing to Do Differently

Don't treat your first character as your main. Build a Sorceress first—not because you love the class, but because Teleport enables farming that funds every subsequent character. This is the decision shortcut veterans internalized decades ago and new players resist for understandable reasons. Embrace it. Diablo II rewards system knowledge over attachment, and your "real" character comes second, third, or fourth once you understand what the game actually values.

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